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Prepared
by Ken Ballou
Revised: 2012-02-01
Here is a brief summary of differences between the FIDE Laws of Chess
and the USCF Official Rules of Chess. This is not meant to be a
comprehensive list.
There are two sections: "important" differences and "obscure"
differences. The differences labeled "important" are more likely to
occur in tournament play.
Important differences
|
FIDE rule |
USCF rule |
| 1. |
The arbiter can call fallen flags without a
claim by the player or the opponent. |
Only the players may call a fallen flag. |
| 2. |
The arbiter will correct all observed rules
violations (such as illegal moves and "touch move" violations)
even if the opponent does not make a claim. (However, the
opponent may make a claim if the arbiter does not observe the
violation.) |
The director will correct illegal moves
observed unless either player has less than five minutes
remaining in the time control. (On the other hand, variation
11I1 is often used, although not typically announced. Under this
variation, the director does not correct illegal moves unless a
player makes a claim.) Other rule violations (such as "touch
move") require the opponent to make a claim. |
| 3. |
The Laws of Chess require that a player whose
cell phone rings shall lose the game on the first offense.
Players are forbidden to have cell phones that are not turned
completely off without permission of the arbiter. |
USCF rule 20N provides for a time penalty the
first time a player's cell phone rings. |
| 4. |
You must make your move on the board first and
only then record the move unless you are claiming a draw
by triple occurrence of position or by the 50 move rule
(or sealing a move). |
USCF rule 15A require the player to make the
move first and only then record the move. However, a commonly
used variation (often unannounced) allows a player using a paper
scoresheet to write the move on the scoresheet before making the
move on the board. |
| 5. |
The penalty for the first two illegal moves is
to add two minutes to the opponent's time (whether or not the
time control is a sudden death time control). A third illegal
move results in loss of the game. |
A strict reading of rule 11 indicates that two
minutes are added to the opponent's clock only for an illegal
move in a sudden death time control. However, a recent
discussion in the rules committee has resulted in the
determination that two minutes are added to the opponent's clock
even in a non-sudden death time control as a result of applying
the standard penalty of rule 1C2. Also, there is no limit on the
number of illegal moves a player may make in a game. |
| 6. |
There is no limit how far back in the game an
illegal move may be corrected. |
If an illegal move is not corrected within ten
moves (or within two moves in a sudden death time control in a
time pressure situation, the illegal move stands. |
| 7. |
You must continue recording moves if you have
at least five minutes on the clock, even if the opponent
has less than five minutes remaining. If the time control has an
increment of at least 30 seconds per move, both players
are required to record moves at all times. |
A player may stop recording moves for the rest
of the time control if the opponent has less than five minutes
remaining. If the time control has an increment of at least 30
seconds per move, both players are required to record
moves at all times. |
| 8. |
Unless specified otherwise, a player who is
late at all for the start of the round forfeits (the
"zero tolerance" rule). The rules for a tournament may specify a
different "default time." In this case, if both players are
late, all the elapsed time comes off White's clock |
The game is lost by a player who arrives at the
chessboard more than one hour late. If both players are late,
the elapsed time from the start of the round until the first
player arrives is divided in half, and that time is subtracted
from each player's clock. (So, for instance, if the first
player is forty minutes late, twenty minutes should be
subtracted from both sides of the clock.) |
| 9. |
It is not necessary to have a complete
scoresheet to win on time in a non-sudden death time control.
Calling your own flag to prevent the opponent from filling in
moves on an incomplete score sheet won't help. |
To claim a win on time in a non-sudden death
time control, the opponent must have a reasonably complete
scoresheet with no more than three missing or incorrect move
pairs for the time control. A player may call his own flag as a
means of preventing the opponent from filling in missing moves
on the scoresheet. (Once the flag has been called, the opponent
may not update the scoresheet.) |
| 10. |
When castling, the player must touch the king
first (or the king and rook at the same time). If the player
touches the rook first, castling with that rook is not
allowed, and the touch move rule is applied to the rook. |
When castling, the player may touch either the
king or the rook first. |
Obscure differences
|
FIDE rule |
USCF rule |
| 1. |
The penalty for an incorrect draw claim is to
add three minutes to the opponent's time. |
The penalty for an incorrect draw claim is to
add two minutes to the opponent's time. |
| 2. |
If claiming a draw by triple occurrence of
position or the 50 move rule, you must write your move on
the score sheet without making the move on the board. If
you make the move on the board, you are no longer considered to
be "on the move" (even if your clock is still running), and a
draw claim will be rejected. |
If claiming a draw by triple occurrence of
position and the player's next move would cause the third
occurrence, the correct procedure is to write the move on the
scoresheet but not to execute the move on the board.
However, under USCF rules, a player is considered to be "on the
move" until the player presses the clock. So, if the player
(incorrectly) makes the move on the board but does not press the
clock, the player does not lose the right to claim the draw.
Also, to claim a draw by the 50 move rule, the player should
make the move on the board (if needed to reach the count of 50
moves by both sides) and must claim the draw before pressing the
clock. |
| 3. |
Score sheets must be brought up to date
at the end of a non-sudden death time control. If one player
must complete his score sheet, he does so while his clock is
running before he makes a move in the new time control. If both
players must complete score sheets, the arbiter may assist, and
both clocks are stopped during the reconstruction. |
The director may waive the requirement to bring
scoresheets up to date at the end of a non-sudden death time
control. In practice, this requirement is almost never enforced. |
| 4. |
When promoting a pawn, the choice of promotion
piece is final as soon as the piece touches the promotion square
(even if the player has not yet released the promotion piece). |
When promoting a pawn, the choice of promotion
piece is final when the player releases the promotion piece from
his hand. |
| 5. |
It is illegal to use an inverted rook to mean
"queen" when promoting a pawn. If a promotion piece is not
readily available, the player must stop the clocks and ask the
arbiter for assistance. (Technically, I think an arbiter would
be within his rights to rule that the player had promoted to a
rook. I don't see anything in the Laws of Chess that require the
base of the piece to touch the chess board!) |
The USCF rules explicitly state that, when
promoting a pawn, an upside-down rook is to be considered to be
a queen. |
| 6. |
It is considered an illegal move to leave a
pawn on the last rank and then to press the clock without
replacing the pawn with the intended promotion piece. The
opponent will be awarded an additional two minutes in this case. |
It is incorrect, but not considered an illegal
move, to leave a pawn on the last rank and then to press the
clock without replacing the pawn with the intended promotion
piece. In this case, the opponent may immediately press the
clock to compel the player to replace the pawn with the
promotion piece on his own time. |
| 7. |
A player with less than two minutes remaining
on the clock may claim a draw under Article 10.2 (the vague
equivalent of USCF rule 14H, "insufficient losing chances"),
even if there is a delay or increment. The player may claim a
draw based on the opponent not making any attempt to win the
game by normal means. The arbiter's ruling on such a claim is
final and is not subject to appeal. |
USCF rule 14H (insufficient losing chances)
does not apply if the game is played with a properly set delay
or increment capable clock. |
| 8. |
It is possible to lose on time in situations
that are a draw under USCF rules. For instance, GM Nakamura lost
on time with a king and rook vs. king and knight. Under the FIDE
laws of chess, the game is drawn when one player runs out of
time only if there is no legal sequence of moves by which
the opponent could checkmate the player. Since there is a
helpmate that allows a king and one knight to checkmate a player
with a king and rook, GM Nakamura lost. |
USCF rule 14E (insuffient material to win on
time) specifies cases where the game is drawn even if one player
runs out of time. One of the cases listed in rule 14E is the
opponent having only a king and knight (and not having a forced
win). |
| 9. |
When correcting illegal moves, the arbiter may
use his best judgment to determine the time on each clock. |
In the case of an illegal move, there is no
adjustment of the times shown on the clock. |
| 10. |
If the players start the game with the colors
reversed, the game continues unless the arbiter rules otherwise.
If the game started with the pieces incorrectly set up, the game
is canceled and a new game played in its place. (While it is a
common fix, it is incorrect to fix a reversed king and
queen [the most common case of an incorrect initial position] by
just swapping the king and queen back to their correct squares.) |
Starting the game with the colors reversed is
treated as an illegal move at the start of the game, as is
starting the game with the pieces set up incorrectly. In both
cases, the mistake must be corrected within the first ten moves
by both players, or the game will continue as is. (While it is a
common fix, it is incorrect to fix a reversed king and
queen [the most common case of an incorrect initial position] by
just swapping the king and queen back to their correct squares.) |
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